kareina: (me)
[personal profile] kareina
This has been yet another busy week full of progress on projects in addition to the normal round of social activities.

We have nearly finished a new wooden ice chest to take with us to Double Wars (we leave on Friday)--my old wooden ice chest is in quite bad shape from years of heavy use and several intercontinental shipping experiences, so it is time to replace it.

I finished nålbinding my sun hat, felted it, and have sewn it to a frame to dry in the shape I wish it to be. Sadly, I forgot to get photos of "before"--it was huge, floppy, and the brim was very, very ruffled--it covered my entire head with folds hanging loosely to my shoulders. After felting the brim was still ruffled, and was floppier than I want it to be, so I dipped it in water containing cornstarch, ran it through the centrifuge in the laundry room, and sewed it to the frame, where it sits yet. The sewing process got the brim to flatten out and become large--it now looks very much like the straw hat I had to leave behind when I left Italy because I didn't have space to bring it on the plane, and couldn't pack it safely into boxes to be shipped. Hopefully it will still look like that when I take it off the frame.

I have managed to accomplish some armour repair that needed doing, and even cleaned off some sword marks from the front of my shield. I had to, really. One of the black sword marks just happened to be positioned over the closed eye of the sleeping cat, exactly perpendicular to and centered upon the eye, so that it looked like the cat had and X instead of an eye--just like a cartoon dead creature. Very funny looking, but so not acceptable! (again, I didn't think to take a photo--somehow I never do. Then again, do I really want photographic evidence of a dead cat on my shield?).

We got the last of the fitting done for my 12th Century underdress done--there is just a bit of seam finishing left to do on that one. I did this one with the really, really long sleeves that runch up on the forearms. The upper arm is only just exactly wide enough to put my arm in it, which puts the square underarm gusset exactly in my underarm, giving me a good fit *and* full range of motion. We got the body to be exactly the same diameter as my ribs just under my breasts, which means that the gown is fully supporting--I can jump while wearing it and my breasts don't go anywhere. Yay to not needing to wear a bra! When I take in my bliaut so that it, too, fits properly across the shoulders and ribs this outfit is going to be so comfortable. Granted, it will then be very important to neither loose or gain weight in such a way as my diameter over ribs or upper arms changes, but since I am quite happy with my current shape this should be easy enough to manage (not losing any mass shouldn't be an issue--there isn't a whole lot available to loose over my ribs, anyway).

On Thursday we went to a sewing workshop with the local Folk Music and Dance group. The project of the evening was a traditional man's shirt, so that [livejournal.com profile] archinonlive and the other musicians will have appropriate costume for upcoming performances. I was very delighted to see that fashions in Northern Sweden never really changed. While the shirt cuffs are late period in design, with the full sleeve gathered to a buttoned cuff, the torso and sleeves are a straight rectangles, with a square underarm gusset--the same style they have been using for many centuries! We did take photos of some of the completed shirts that were available as models, and of the cutting pattern we settled on--used every scrap of that bit of wool--it was necessary to take one of the underarm gussets from the neck hole, because the end of the fabric wasn't cut straight at the store. I might make time to post those photos another day.

Friday we had a couple of people over for a gaming night as part of a mini gaming convention that a friend of ours runs. Sadly, our weekend was so booked we got to play in only the one game, but it was quite fun. We played While the World Ends, which was written by the guy who organized this mini con. This is the game we played at Gothcon early this month that I so enjoyed. It was fun this time, too. One of the other players is totally new to gaming--he knows some of our friends through a Japanese style sword technique class, and they were talking about the con, and suggested he give it a try. The set up part of the game, where we build the world and set up the general plot normally takes 30 minutes, but with a new gamer and talking about the sorts of things that could be done meant that we spent two hours on that part, but it was a fun two hours.

The set up starts with naming five themes to include in the story, and five physical locations, one associated with each theme. We went with:

Steam powered-space ships: The Kim M. Borrows Memorial Spaceport (and we noted that just as the airport in Anchorage was named in memory of a man who was not yet dead when it was named, so this spaceport was named in memory of a living politician)

Geothermally active planet: St. Loch Hydrothermal Processing Plant (and we noted that the reason steam technology is used for local space flight is because the planet itself is generating so much of it)

Civil War: the Opposition Headquarters (we noted that the big spur for the war was a new technology to make use of the hydrothermal power that was due to be tested, which runs the risk of setting up some sort of volcanic eruption that would destroy the capital city--the opposition wishes to prevent this disaster)

Psychics: Secret Military Training Center for children with mind powers such a telepathy and telekinesis etc.

Smuggling: The Racoon (the name of the smuggler's ship--we noted that one of the major things being smuggled was the psychic children who have been rescued from the training facility above)

The next step is to brainstorm a list of ten character names, which are assigned to the five locations (two each). Then each of us (four players) chooses one of those characters to play, and we determine a goal and a fear for each of the player characters. My character was based in the opposition headquarters, and my goal was to use propaganda to win over 30% of the undecided populace to our side in the the civil war in an attempt to thus win the war, and my fear was that failure to do so would result in needless bloodshed as part of the war (it would be possible to have a personal failure, but have the war's goal of preventing that technology triggering an eruption succeed, but more people would die in the process).

One of the other characters was based on the smuggler's ship--she was an escaped psychic whose goal was to rescue her brother from the military training center, and whose fear was getting re-caught herself. The two of us were on the "positive" side of the game--should we "win" the story's conclusion would be that the new technology would be implemented in such a way as to prevent all future volcanic eruptions and keep the planet safe for humans.

The other two characters were on the "negative" side--if they won then the use of that new technology would trigger the eruption and destroy the capital city. One of them was based at the hydrothermal plant, and her goal was to be the person who got to implement the technology (putting her own career goals before such minor issues of safety procedures). Her fear was screwing up and losing her job and someone else gaining the glory to be had from being the one to implement the technology. The final character (played by the new guy) worked as a trainer in the military center, and her goal was to discover the "leak"--what/who is causing some of the children in training to disappear. Her fear is a mass escape on the part of many students at once.

Once we had our characters and knew which ones were on which side (it is necessary in this game that there be two on each side) we revealed the first few relationships between the characters. Each player character starts out the game with a relationship to one of the player characters on the other side, and to one of the NPCs. The two I choose were that my character is the ex husband of the scientist who wants to implement the technology, and is currently dating the captain of one of the ships over at the space port. One of the other characters chose to reveal that his character is the cousin of mine.

Finally we could begin play. This is done by taking turns creating scenes--for each scene we tell who is present, where they are located, when the action takes place (the timing of the scenes can wander both forward and backwards in time, as we see fit), and what just happened. In order for a named character to be present they must either be associated with the location, or must have a revealed relationship with a character who is associated with that location (so at the start of the game my character could be present in the Opposition Headquarters, the Hydrothermal Processing Plant, or the Spaceport.

There are two types of scenes we may create:

Colour-building scenes--ones where the plot is developed, but nothing happens to further our character's goals. Every time we choose to do one of these we gain a token. That token may be used by either of the players on that side to reveal a new relationship between characters. Each relationship is a one-way arrow connecting two characters, and is described with an "is" statement that shows the direction of the arrow. "R is the ex of J" means that the arrow points towards A. This is important for the other type of scene.

Goal scenes--ones wherein the character performs an action that is intended to help them achieve their goal. In these scenes, like in the plot-developing scenes above, any non-player characters present are played by the players, dividing them up so that there is someone playing each character. After setting the scene the players play the action until reaching the crisis point--in one of my scenes I was attempting to convince the pilot of the smuggler ship (an NPC) that she wanted to help the opposition cause by dropping leaflets full of my propaganda over the city. After some conversation it is necessary to decide if I am successful or not--this is where the "game" part comes in, with dice rolling.

Each character is alloted a number of dice, which can change over the course of the game. We get one for being a player character, and another for each relationship arrow which points towards us. A successful die roll is rolling high (4, 5 or 6 on a six-sided dice). We start the game with three dice each, which means that it is very likely that we should be able to achieve at least one success each time we roll the dice (but, of course, we might not). Each player needs to complete three steps towards their goal in order to achieve their goal and win the game, but it gets harder each time. The first time one needs to roll one success (if you don't you move one step closer to your fear instead), the second time one needs to roll two successes, and the final time one needs to roll three processes. Needless to say, it would be possible to do this without revealing new relationships (and thus gaining more dice to roll each time), but the odds say that it is more likely that instead one would tick off all of the steps to failure, instead. This is the motivation to doing the plot-developing scenes, so that one is able to reveal more relationships between the characters in such a way as to get arrows pointing towards the ones who can help with one's goals.

Our game this time stayed fairly evenly matched at first, with each side gaining tick marks towards winning at about the same rate. Then they did a goal scene that resulted in a failure, and I managed to achieve my final goal which both won me the game, but also gave my side a total of the five points needed have our side triumph. As a result the civil war was resolved relatively bloodlessly and the new technology was implemented with all safety measures intact, preventing the volcanic eruption. After that there is an epilogue, wherein each of the other characters does one final scene to determine if they also succeed in their goals and what happens. In this case the other two players who were only one point away from achieving their goals failed, but the new guy had a successful epilogue, which brought him up to 2/3 of the way towards completing his goal, too.

Edited to add: This game is normally done with a hand-written diagram to help the players keep track of the story and who is in what location. I did mine in CorelDraw, and I shared it with the game author, who posted it to his blog., check it out if you are interested.

This makes twice now that I have played this game, and I really enjoy it. It is much more like reading a book (or even watching a movie) than traditional role playing adventure games, but it is a shared activity with friends. Even though I think of myself as a reader not a writer, with the formal structure of the game it is easy to come up with things my character might do towards achieving his goals, and so it is easy to set the scene. I recommend it to anyone who enjoys gaming, story telling, reading, and just spending time with friends

Saturday morning was an SCA bbq and fighter practice. After practice the local knight authorized me, so if he has done whatever paperwork goes with that I am good to fight at Double War next week. In the evening we had a party for the choir. Not many of us could make it, which made it a fun night, as we were able to play games. I finally got a chance to try Carcasone, and loved it (won, too). Another game we played is a song-based trivia sort of game. The four categories are drawing--where one team member draws a picture of a word and the others have to first guess the exact word, then think of a song featuring that word (and it must be a real song, known to at least one other person present, one can't just write a new song for the occasion), trivia--where one answers questions based on music ranging from naming a band who did something to naming a song based on a clue etc., fill in the blanks--the card has six words from a line in a song, the players ask for three of them (in any order, but we often went with 1, 2, 3 or 4, 5, 6) and from that must fill in the other three words. This is very easy if you know the song, and very hard if you don't (though one time I was able to guess the missing three words even though I had never heard the song!), and tune recognition--the reader hums the tune named on the card and the other players have to name it. If the reader doesn't know the tune he keeps drawing cards till he gets one he does know. Since many of the songs are in Swedish I often had to draw new cards when it was my turn to hum, but, pleasingly, the first time I had to hum the song mentioned was "Blinka lilla stjärna där" (Twinkle, twinkle little star), which I learned before I even moved here.

Sunday we didn't have fighter practice, since it was on Saturday this week, so we used the time for projects, and also skipped the folk music session in favour of project time. However, we did attend folk dancing in the evening. This is the last practice before our performance, the day after we return from double war, so we had live music and everything, and we ran through the performance set three full times, working out last minute details to make it all flow smoothly and prettily. I also picked up the costume I will borrow for the show, which will need slight modification to get the vest to fit me properly.

My goal to pedal at least 10 km a day, five days a week is progressing nicely. I didn't actually manage a ride a week ago Friday because [livejournal.com profile] archinonlive had the day off of work and I spend the time with him instead, but the week before that I did an extra 10 km, so it has all averaged out. I did manage this Friday, but only barely--I got distracted actually working on that paper from my research, and suddenly it was 16:00 and I hadn't gone yet, and it was necessary to start some soup to feed myself and the gamers. Luckily, about the time I went to the kitchen to start cooking [livejournal.com profile] archinonlive came home from work, so I left him to cook the soup, and I went for a quick lap around the lake (which is not quite 10 km, but I had done a bit more than 10 the day before), getting back just as the food was ready.

In other news, I have booked my tickets back to Australia--I will be flying on 30 June, the day my visitor visa expires here (assuming that there are no volcanically caused flight cancellations then, of course). I land in Sydney on 1 July, which is a Friday. I still need to book travel for within Australia, but the tentative plan is to head straight to Canberra to head that Monday to the Swedish Embassy there to submit my visa application to move to Sweden to live permanently with [livejournal.com profile] archinonlive (which paperwork *must* be submitted in one's home country--one may not apply for such a visa from within Sweden). Once the paperwork is filed with the Embassy I plan to visit Melbourne to see my mother and step-sister and her family (mom will be visiting Australia for around a month, so that timing is nice). Then I will go to Tassie to await the visa approval. While there I plan to meet with my PhD advisor and finish up paper(s) for publication. I have no idea yet when I shall be able to return to Sweden--the paperwork processing on their end could take a couple of weeks, or many months. I will be renting a room from [livejournal.com profile] mushroom_maiden while her usual housemate is in Iceland. With luck the timing will work out for me to head back to Sweden before the housemate returns from Iceland.

(no subject)

Date: 2011-05-25 01:02 pm (UTC)
From: [identity profile] mushroom-maiden.livejournal.com
Did you get my email on facebook, reia? If you return to Sweden before Ali gets back from Iceland, it could prove quite troublesome for me :(

(no subject)

Date: 2011-05-25 01:30 pm (UTC)
From: [identity profile] kareina.livejournal.com
No, I didn't see it till just now when you mentioned it. Strangely enough I never got an e-mail from FB that you had replied, and was thinking of poking you about it again. However, please don't worry about the chance that I might leave early. While I WANT to come back to Sweden ASAP, there is no guarantee that I will be able to--it is more likely that we will run into problems on the other end, with Ali coming home before I get the visa approved, but we can work that out if it happens.

One thing I can promise you is that I will pay rent for the full three months, even if I leave after only two weeks! We do need to still work out exactly how much rent that is, or have you two figured out what she will be paying to keep stuff in the sunroom?

(no subject)

Date: 2011-06-04 02:04 am (UTC)
From: [identity profile] mushroom-maiden.livejournal.com
Did I not reply to this? I fail. All that sounds well :) Ali hasn't yet told me what she thinks a good rent amount will be. I'll ask her about it again.

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